User Guide

Everything you need to know to play the NFL Records Pool.

In This GuideJump to β–Ύ
1

Getting an invite

The commissioner sends each player a personal registration link. This link is specific to your league, though feel free to share with anyone else you think may be interested in joining β€” the more the merrier. Click the link, enter the registration information, and a sign-in link will be sent to your inbox. Click that link and you're registered and signed in automatically. No password needed, ever.

Your registration link is a one-time thing. Once you've registered, don't go back to it to get in again. From then on, every sign-in link is requested from the main site: go to nflrecordspool.com, click Get a Sign-In Link, enter your email, and click the link that arrives. You can request one as many times as you need.

Think of the sign-in link like a one-time key. Click it and the door opens β€” you don't need to remember anything except to go to nflrecordspool.com.

2

Submitting your record predictions

Deadline: August 26

Once you're signed in, you'll land on the record prediction page. Your job is to predict the end-of-season win/loss record for all 32 NFL teams. Every team plays 17 games, so the entire league plays a combined 272 wins worth of games β€” your predictions must add up to exactly 272 wins total.

The page keeps a running total as you go and won't let you submit until the number is right. If you're stuck, try nudging a few teams up or down by half a win (ties count as 0.5 wins, e.g. an 8-8-1 season is entered as 8.5).

At the bottom of the form you'll also find the tiebreaker field β€” see Section 2.5 below for details on that.

You can come back and edit your predictions as many times as you'd like before the August 26 deadline. After that, they're locked in.

Not ready to submit yet? Click the Save Draft button beside Submit at any point to save your in-progress picks to your account, then close the tab and come back later to finish.

A saved draft is tied to your account, not to one device β€” save on your phone, finish on your laptop, and everything will be waiting. But a draft is not an entry. Nothing counts as an official submission until you press Submit Predictions with a total of exactly 272 wins. If your draft is complete but unsubmitted, the page will warn you in amber β€” read that warning, it means you are not yet in the pool. And if you close the tab without clicking Save Draft, any changes since your last save are lost.

Not sure how to get back to the submission page? Go to the homepage, click Get a Sign-In Link, enter your email, and click the link you receive. You'll be taken right back in.

2A

Tiebreaker β€” Total regular season points

Deadline: August 26

At the bottom of your record prediction form, you'll see a tiebreaker field. Your job is to guess the total number of points scored across all 272 NFL regular season games β€” home and away combined, for every single game played.

Tiebreaker rule: if two or more players finish with the same total score at the end of the season, the player who guessed closest to the actual total points scored is the winner β€” higher or lower.

The tiebreaker is only used if there's a tie on total score. For reference, the NFL regular season typically produces somewhere between 10,000 and 14,000 total points, though the number varies each year.

Your tiebreaker guess is submitted alongside your record predictions and is editable up to the August 26 deadline. Once locked, it can't be changed.

The Stats page tracks the running points total throughout the season, so you can see how the number is trending relative to your guess.

3

Over/Under picks

Deadline: August 26 – September 9

Once the August 26 deadline passes, all record predictions are locked and the group's collective averages are revealed. You can now see what the entire league predicted for every team.

Your next task is to make four Over/Under picks. Choose 2 teams you think will outperform the group average and 2 teams you think will underperform it. That's it β€” just four picks.

For example: if the group projects the Chiefs to win 11 games on average and you think they'll do better, pick them as an Over. If they actually finish 13-4, you score points for every win above the group average. If you picked them to Under instead and they still went 13-4, you lose points.

The Over/Under picks page is available from the homepage once predictions are locked. The deadline for O/U picks is September 9 β€” right at the NFL season opener kickoff.

4

The season

Once picks are locked, the scoring runs itself β€” check the Standings page any time and your score updates as teams play games and their records take shape. You never have to submit anything again to stay in the pool.

But the pool doesn't play itself. The In-Season Hub below is where the season is actually won: a survivor pick every week, up to seven record tweaks, and one O/U swap. Ignoring the hub is a valid strategy; it just isn't a passive one.

Two of the three decay, one doesn't. Record tweaks and the O/U swap are scaled by how many games a team has left, so the same move is worth less the longer you sit on it. A survivor pick is not β€” Week 1 and Week 17 are worth the same point. What survivor rewards is showing up every week, because you can only make one pick per week and a week you skip is a point you can never go back and get.

Record Predictions (per team)

Exact record4 pts
1 game off2 pts
2 games off1 pt
3 games off0 pts
4+ games offβˆ’1 pt / game

Over/Under Picks (per pick)

Correct pick+2Γ— margin
Wrong pickβˆ’1Γ— margin

Both categories are normalized so the top performer earns 50 pts each, for a max of 100 pts total.

Tiebreaker: if two or more players finish with the same total score, the player whose pre-season guess for total regular season points scored is closest to the actual total wins. Higher or lower β€” pure proximity.

4A

In-Season Hub

The In-Season Hub gives you three ways to keep your picks competitive as the season unfolds. Find it in the nav bar or at nflrecordspool.com/in-season.

They didn't all open at the same time. The Off-Pace Pick'Em opened before kickoff, so Week 1 counted. O/U Revival and Record Tweaks opened once Week 1 results were final β€” those two need results to work against; the Pick'Em doesn't, which is why it started first. All three now run for the rest of the season. Each team locks at its own kickoff: once a team's game that week has started, it can't be picked, tweaked, or swapped in or out until the week rolls over after Monday night's kickoff.

πŸ”„

O/U Revival Pick

1Γ— per season

Swap one of your four O/U picks for any of the 28 teams you didn't originally pick. You get one swap for the entire season β€” use it when you realize one of your picks is going sideways. The swap uses a timing multiplier, so earlier is worth more.

πŸ”§

Record Tweaks

3–7 per season

Adjust any team's win prediction by Β±1 win. You start with 3 base tweaks and can earn up to 4 more through the Off-Pace Pick'Em game below (7 maximum). Each tweak is weighted by how many games remain β€” an early-season tweak is worth more than a Week 16 tweak. Each team locks at its individual game kickoff.

One tweak per team, for the whole season. You can't tweak the same team twice β€” not to move it a second win in the same direction, and not to undo a tweak you regret. Spend them on seven different teams.

🎯

Off-Pace Pick'Em

1 pick/week

Each week you'll see a board of the 10 teams most off-pace relative to the pool's season-long predictions. Pick one team to WIN or LOSE that week. Correct picks earn 1 point (0.5Γ— if you re-pick the same team+direction). Every 4 points earns 1 bonus Record Tweak. You can pick any team up to 2 times per direction and 4 times total.

Timing multiplier β€” record tweaks and the O/U swap only: both are weighted by games remaining Γ· 17, counted for that team β€” not by the week number on the calendar. Make the same tweak on a team with 15 games still to play (before its Week 3 game) and it carries ~88% weight; wait until that team has 4 games left (roughly its Week 15 game, once its bye is behind it) and the identical change is worth ~24%. Because it is counted per team, a team on its bye keeps its weight while everyone else's ticks down.Pick'Em picks are not scaled. A correct call is worth 1 point in Week 1 and 1 point in Week 17 β€” the multiplier never touches them. The only reduction there is re-picking the same team in the same direction a second time, which is worth 0.5. Where timing does matter for survivor is indirect: points earned early become bonus tweaks earlier, and a tweak is worth more the earlier you spend it.

5

Signing back in

There are no passwords. Any time you need to get back into the site, go to the homepage and click Get a Sign-In Link. Enter your email address and a fresh link will be sent to you. Click it and you're in.

Sign-in links expire after a short window, so if yours has gone stale just request a new one from the homepage.

Common questions

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